![]() Now come the important part, you now need to go to the warehouse to change the body part allocation of this package because you cannot use two different face mask in the game. I replace all the textures and the spec by the ones for the right eye. I have now a left eye CC package that can be found in the face mask category.įor the right eye I will create a second clone from the CC eyes I used. I include the corresponding specular as well. I would then use the package I created at first (the clone in the beginning) and replace all the texture with, the let's say, left eye. ![]() Note that CC eyes like the one I mentioned are found in the face mask category. (or make that part of the alpha black if your work with. You don't need to move the texture anywhere as we are recoloring the base eyes the same way than for a face mask. One with only the left eye and the other with only the right eye. That mean I have now a clone of the eye CC I like.įrom all those textures I would create 2 new ones. ![]() Obviously in case of a private project no to be shared) and clone them (by copying them beforehand in the mod folder of Studio and creating a standalone). I would take any CC eye package I like (randomly let's say eyes from Remussirion, cause they rock. Here is how I would go about with this problem. Simply use 1 package per eye and you can easily solve this with texturing.
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